![]() ![]() For example, a puzzle can be solved through platforming or a platforming section can reduce in difficulty if you first solve it as a puzzle. ![]() What's very interesting is that some challenges can be done in multiple ways. On top of that, every map section includes optional puzzles and platforming which are very hard, but not mandatory to finish the game – designed for gamers who are looking for a challenge. Even at the end of the game, we introduce new elements through simpler challenges. Let's call them fake tutorials, designed to teach the player how each portal works before gameplay gradually becomes harder. ![]() Credit: Alien PixelĮvery map section in Unbound: Worlds Apart is tied to a specific portal and always starts with some easy challenges. Having different magic portals that affect character movement or the environment, combined with beautiful hand-drawn art, makes it stand out. What unique elements did you add to the game's mechanics to make it stand out from other titles in the genre? Lastly, we added boss fights, which were pretty interesting to design since you don't combat enemies in Unbound: Worlds Apart, but use portals to outmaneuver and defeat them. The end result feels more dynamic and rewarding. Basically, we had to redesign lots of levels and puzzles, but at the same time, it opened the game to new ways of creativity – especially regarding game design. Adding abilities was the next huge step for the game, and it was very painful for the Alien Pixel team because we took this decision later in development. We wanted to give players the option to complete different puzzles or explore different parts of the map, so had to change the level design from linear to non-linear. I think the way that the game evolved over time asked for some Metroidvania stuff. #Unbound worlds apart guide Pc#On the journey to master Soli’s ever-growing powers, players will traverse ethereal hand-drawn environments, complete quests, collect ancient lore, outmaneuver enemies and meet a cast of otherworldly characters – all while unraveling the mysterious story of Unbound: Worlds Apart.Īlready available on PC and Switch, Unbound: Worlds Apart has been heralded as “an excellent Metroidvania that is a must for fans of the genre” and “a really enjoyable platformer game, with some thoughtful puzzles and a delightfully dark atmosphere”.It started as a linear puzzle-platformer – the Metroidvania elements came later. There are 10 different portals with unique mechanics to discover. Players teleport in as Soli, a young mage with the power to open portals and control the properties of each world – such as inverse gravity, time manipulation, super strength and more. Long story short, this may be a good one to look out for if you’re in the mood for an easy-breezy, pick-up-and-play Metroidvania.įor more information about the game, here’s a general overview courtesy of a press release we received today: Its release was met with fairly positive reviews, and it currently sits at a ‘Generally Favorable’ critical aggregate score of 78 on Metacritic from 12 reviews.įeaturing a lovely hand-crafted presentation, players must use portals and their platforming skills to overcome a plethora of obstacles in a dark and eerie fantasy world. Unbound: Worlds Apart first debuted on Switch and PC on July 28, earlier this year. ![]()
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